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Outlaw Riders
Worked as Environment/Technical artist on this mobile game project. My task was to deliver complete game-levels for the game based on concepts and references from art-director. I was responsible for all aspects of level creation, such as terrain/props modeling, texturing, baking, lighting with lightmaps, set dressing with existing props library, LOD's creation, pipeline optimisation and procedural generation and tools creation using Houdini.
Automatic LOD creation, geometry cutting and exporting using Houdini
Procedural terrain generation tool, using Houdini
Electric pole placer tool with automatic wires generation and hang radius, Houdini.
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