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Outlaw Riders

Worked as Environment/Technical artist on this mobile game project. My task was to deliver complete game-levels for the game based on concepts and references from art-director. I was responsible for all aspects of level creation, such as terrain/props modeling, texturing, baking, lighting with lightmaps, set dressing with existing props library, LOD's creation, pipeline optimisation and procedural generation and tools creation using Houdini.

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Automatic LOD creation, geometry cutting and exporting using Houdini

Procedural terrain generation tool, using Houdini

Electric pole placer tool with automatic wires generation and hang radius, Houdini.

© 2022 Denis Trufanov

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